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Defining Human Computer Interaction (HCI)

Human Computer Interaction (HCI) is the umbrella field for subjects such as usability, user experience, user interface, and to sum it up in a nut shell it requires interdisciplinary approaches to leverage existing and emerging technological interfaces. General disciplines layered into HCI consist of: psychology, behavioral interactions, ergonomics, engineering, forms of communication, and design.

Related fields HCI can segue into are: product design, research and development, instructional systems design, robotics, and gamification. Few universities offer undergraduate programs for HCI. The University of Advancing (UAT) Technology happens to be one of seven universities in the United States offering an undergraduate program dedicated to HCI.

The HCI Portfolio presented fulfills all objectives taken from the UAT Undergraduate 2013 Catalogue.

HCI Portfolio

Student Innovation Project


Human Computer Interaction Objectives

Gain an understanding and articulate the fundamental design concepts and practices associated with the design of human-computer interactions. This objective is met by the following projects:

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Evaluate the impact of new and emerging technology trends on human computer interactions and the user experience. The following projects meet this objective:

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Evaluate the impact of domains of emerging concern such as security, authentication, identification and automation on the design of user experience and human-computer interaction. Projects which meet objective 3 are as listed:

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Analyze human factors such as cognition, affect and behavior as they relate to the human-computer interaction and apply them in the development of human-computer interactions. Projects meeting Objective 4 are as follows:

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Synthesize and evaluate sound (solid) design principles and aesthetics as they apply to the design of innovative interfaces. The following projects demonstrate meeting objective 5 and happen to be:

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Prototype and produce innovative interfaces or interactions for at least two of the following: web, PC, mobile, handheld or next generation platforms, including all production materials required in a complete pipeline using industry standard tools, software and production processes. Projects identified as reflecting objective 6 consist of:

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