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SUMMARY
• Ability to learn quickly and adapt to new challenges
• Skilled in modeling, mapping and rigging in 3-D Studio Max, with experience texturing and animating
• Background in Fine Arts: drawing and painting
• Knowledge of Game Design and Programming
• Experience working with teams of 3 to 12
• Excellent written and oral communication skills
• Creative, Intelligent, Hard working and Goal-Oriented


COMPUTER SKILLS
Design Software:
• Skilled in modeling, UV mapping and rigging in 3ds Max.
• Experience animating and normal mapping in 3ds Max.
• Working knowledge of Photoshop and DreamWeaver.
• Experience with Illustrator and Flash.
• Studied modeling in Maya.

Programming/Scripting Languages:
• Working knowledge of HTML.
• Studied Visual Basic and C++.

Office Software:
• Skilled in Microsoft Office (Word, Access and Excel)


EDUCATION
B.S. in Multimedia (Emphasis in Game Design)
University of Advancing Technology, Tempe, AZ 2000 – 2002
• Degree Magna cum Laude
• Overall GPA 3.90/4.0 Major GPA 3.88/4.0

B.S. in Business Management and Finance
Brooklyn College, Brooklyn, NY 1994 – 1998
• Degree Magna cum Laude
• Overall GPA 3.59/4.0 Major GPA 3.58/4.0
• Dean's List 1995, 1996, 1997


SCHOOL PROJECTS
Lost Shadows 2002 – 2003
3D Artist
Senior Project: A group of Advanced Technology students initiated a project to build a finished video game that would compare to a full retail product. The team designed and produced the game and UAT provided its facilities, equipment and software. Using the Unreal Tech game engine, we created a total conversion of Unreal Tournament 2003; our game was an intense action shooter game played from a 3rd person perspective.
Game Website: http://lostshadows.uat.edu/
• Modeled, UV mapped and light mapped assets, in 3ds Max, and exported them to UnrealEd. (The assets were such things as vehicles, furniture, equipment and crates.)
• Contributed suggestions for the game story, art direction and character design.
• Gathered and took pictures to be used for reference material.
• Created concept art and model sheets.
• Helped maintain our asset management structure.

University of Advancing Technology, Tempe, AZ. 2002
3D Artist
A small team of UAT students created a death match level and characters which would earn us credits for both modeling and game design classes. We chose the theme and assigned responsibilities. We decided to make the level for Quake III, and thus used the Q3Radiant game engine.
• Modeled, UV mapped, textured and rigged a character in 3ds Max and then exported it to Q3Radiant.
• Created the model sheet for the character model.
• Tested the level to ensure playability.

Rainbow Studios, Phoenix, AZ. 2001
Game Tester
Tested the current build of an upcoming action sports game for the Playstation 2.
• Tested multiplayer games and reported any issues to the designers.
• Tested difficulty of the challenges and reported any issues with the controller.
• Tested clarity of the instructions.
• Recorded results and reported them to the designers.
• Tested the levels repeatedly and recorded the results, successful or not.
• Gave oral presentation on the areas that were tested.

     
 
 
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